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1. Pure tank for missions? - in Missions & Complexes [original thread]
Depending on skills. With 2 accounts you can lazy mode it and go anyship with free high slots and a logi.
- by Lady Rift - at 2017.02.17 15:48:42
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2. EFT v2.13.4 - Incursion 1.4.1 - in Ships and Modules [original thread]
anyone know if eveHQ still gets updated?
- by Lady Rift - at 2017.02.14 07:33:30
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3. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
Koldais wrote: Took out the 10,000SP daily and replaced it with garbage only people without a job, family or life can do? This is the only way I can express my disgust to CPP http://s369.photobucket.com/user/koldfusion77/media/Buycot_CCP.jpg...
- by Lady Rift - at 2016.07.18 02:58:58
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4. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
Big Z1776 wrote: As a 2 Million SP guy I can say that I really liked having the daily, especially with the skills I need to get into my Corp's doctrines, which I can't realistically fly without several weeks of being dead weight. Thankfully we ...
- by Lady Rift - at 2016.07.18 02:56:05
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5. Online Player SP Gain Multiplier - in Player Features and Ideas Discussion [original thread]
isn't a 1.15 or any multiplier just going to make getting +5 implants all that much more important. 2000 *1.15=2300 300 sp extra an hour. 2700 * 1.15 = 3105. 405 sp extra an hour. which would hurt new bros the most?
- by Lady Rift - at 2016.05.19 18:29:51
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6. Sticky:[February] Force Auxiliary Skills - in Upcoming Feature and Change Feedback Center [original thread]
Justin Cody wrote: but it isn't a carrier any more. you don't get it. That's like saying you should use carrier book for the dreadnought. it is a carrier. all a carrier is is a class of ship. Just like we have multiple cruiser ships and f...
- by Lady Rift - at 2016.02.11 04:23:22
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7. Sticky:[February] Force Auxiliary Skills - in Upcoming Feature and Change Feedback Center [original thread]
Justin Cody wrote: Lady Rift wrote: Justin Cody wrote: Substantia Nigra wrote: My main carrier-dood has each carrier skill as well as fighters to V. So now, simply to have him be able to fly these new variant carriers, i am being requi...
- by Lady Rift - at 2016.02.11 03:45:19
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8. Sticky:[February] Force Auxiliary Skills - in Upcoming Feature and Change Feedback Center [original thread]
Justin Cody wrote: Substantia Nigra wrote: My main carrier-dood has each carrier skill as well as fighters to V. So now, simply to have him be able to fly these new variant carriers, i am being required to 'invest' 2.2 billion isk and many m...
- by Lady Rift - at 2016.02.11 03:09:41
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9. Sticky:[February] Force Auxiliary Skills - in Upcoming Feature and Change Feedback Center [original thread]
Alex Harumichi wrote: Lady Rift wrote: Tactical Logistics Reconfiguration should split to be racial and be a 14x skill that is renamed to race force auxiliary. Not a bad idea as such, but then we have the imbalance with dreads again. T...
- by Lady Rift - at 2016.02.09 16:33:42
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10. Sticky:[February] Force Auxiliary Skills - in Upcoming Feature and Change Feedback Center [original thread]
Tactical Logistics Reconfiguration should split to be racial and be a 14x skill that is renamed to race force auxiliary.
- by Lady Rift - at 2016.02.09 16:18:03
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11. Sticky:Dev blog: Skill trading in New Eden - in EVE Information Portal [original thread]
Can I use this while hours to plex'ed?
- by Lady Rift - at 2016.01.20 16:32:28
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12. Burner Mission - Ship advice to solo them including fittings - in Missions & Complexes [original thread]
Arthur Aihaken wrote: That's really interesting. I tend to disagree with the assessment that flight time is superior, though. If anything, you're losing any flight time decimal value between integers with server ticks. Ideally you'd want flig...
- by Lady Rift - at 2015.12.18 15:16:28
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13. Old posses clutter up space - in Player Features and Ideas Discussion [original thread]
Goatman NotMyFault wrote: Helios Panala wrote: Good news, CCP are going to clear out all those dead sticks for you. Bad news, space is going to be covered with dead Citadels instead. yeah i forgot about the citadel.... but to my defence....
- by Lady Rift - at 2015.12.18 15:07:14
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14. What exactly is the role of the punisher post update? - in Player Features and Ideas Discussion [original thread]
Shalashaska Adam wrote: strangescript wrote: What exactly are you tackling? Battleships, Battlecruisers, Cruisers, apart from AB+web ones, the minority. Destroyers, Frigates, if mwd fit, the majority. Anything that can't do more than 80...
- by Lady Rift - at 2015.12.10 13:05:12
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15. What exactly is the role of the punisher post update? - in Player Features and Ideas Discussion [original thread]
Shallanna Yassavi wrote: 3x1.25=3.75 turrets. Now it has 4, and can spend cap like it had 2. It got a small boost in firepower and stamina. and it can fit autos to allow more fitting space save more on cap and the dmg doesn't change that m...
- by Lady Rift - at 2015.12.10 13:03:58
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16. What exactly is the role of the punisher post update? - in Player Features and Ideas Discussion [original thread]
strangescript wrote: Shalashaska Adam wrote: It's role is pretty simple, same as it was before, heavy tackle. Just does it even better now. What exactly are you tackling? things without prop mod. Afk or auto pilot fools. people that...
- by Lady Rift - at 2015.12.10 03:07:13
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17. What exactly is the role of the punisher post update? - in Player Features and Ideas Discussion [original thread]
strangescript wrote: Lady Rift wrote: the problem is that it only has one bonus. Kind of. I sold off all my characters and just have this guy. I am training for a confessor, I have been messing around with mid level setups on amarr ships...
- by Lady Rift - at 2015.12.10 03:06:13
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18. What exactly is the role of the punisher post update? - in Player Features and Ideas Discussion [original thread]
the problem is that it only has one bonus.
- by Lady Rift - at 2015.12.10 02:20:03
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19. X-Large Shield Extenders - in Player Features and Ideas Discussion [original thread]
Valacus wrote: Lady Rift wrote: Valacus wrote: Makes sense to me. Battleships in general aren't all that common, but shield battleships are definitely the ones seen the least. It's way easier to get a fat armor tank on a battleship than a...
- by Lady Rift - at 2015.12.02 15:44:42
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20. X-Large Shield Extenders - in Player Features and Ideas Discussion [original thread]
Valacus wrote: Makes sense to me. Battleships in general aren't all that common, but shield battleships are definitely the ones seen the least. It's way easier to get a fat armor tank on a battleship than a shield tank. Small shield extenders d...
- by Lady Rift - at 2015.12.01 17:30:38
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